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Super-ships in World of Warships (Part II)

Super-ships in World of Warships
 
 
                                                                                                                     
               Hello all, it’s been a while since my last article about these new additions and there are some more additions than this, but it might be a while before I do another work about World of Warships. That’s been settled out of the way, lets jump into this topic.
 Now that the very first two Super-ships, been explained; here are some of the newer vessels that were announced later date than Satsuma and Hannover.
          One of the ships that will be looked at in this list is the Patrie, which is a French super battleship. The other two vessels I’ll be explaining more in detail about gameplay of those two vessels. 
 
 
 
 
Annapolis
 
 

 
 
 
 
                 Annapolis is a U.S super cruiser that was announced early to mid-2021. This ship did not take part in the original legendary battle event, as this vessel was introduced later. The Annapolis stands for a follow-up design of the Des Moines class heavy cruiser. (Which the Des Moines is a cruiser that players can get in the game as it’s a tier 10 of the U.S heavy cruiser tech tree line). Des Moines class heavy cruisers was the last gun cruisers constructed by the U.S Navy, learning lessons from Solomon Islands campaign during the 2nd World War. The navy realized that the, then current, 8-inch guns had a long reload and thus didn’t perform as well in close range actions. It was decided to develop a new gun that has a higher rate of fire. The Annapolis is a follow-up design to this, drawn up in 1949, using the newest anti-aircraft armaments including the new dual purpose 5-inch Mk16 guns, found on the Forrest Sherman class destroyers. The design for Annapolis called for increased armor, main armament and anti-aircraft armaments, but utilizing the same 8-inch 55 caliber RF guns that the Des Moines uses. Annapolis has 4x3 8-inch guns and a 7-inch armor belt, armed with then state-of-art AA defenses; however. With the advent of missiles and jet planes, the days of gun cruisers were numbered, thus the U.S Navy ultimately cancelled the design. The name that Annapolis was given is a city in the U.S state of Maryland, home to the U.S Naval academy that was first established in the 1790s and is still in operation today. Wargaming’s name for the vessel is in line with U.S naval name traditions of the period, with cruisers being named after cities.
           
                 The game play of the Annapolis is similar to the tier 10 Des Moines, and with the same 5 second reload giving her and Des Moines the fastest rate of fire of any heavy cruiser in the game. Annapolis, like other U.S heavy cruisers, is armed with super-heavy shells which gives U.S heavy cruisers some of the best armor penetration capabilities of any heavy cruiser. The Annapolis also has a grand total of 12 main guns, and combine this with her high rate of fire, she can put out a very high volume of fire, something that other heavy cruisers can’t boast about.
               
                The armor of the Annapolis is better than Des Moines, which means she can survive well under fire. However, despite this her armor scheme is the same as Des Moines which means her armored citadel is above the water line making her easy to severely damage should the armored belt be penetrated. The Annapolis also has similar problem that many U.S cruisers in the game have, which is an extremely high arching ballistics, though this allows the ships to hit the more vulnerable areas of other vessels on their decks. However, this means that the player must give a great deal of lead to the target in order for the shells to hit the target. What makes Annapolis and other super cruisers unique is the ability to have an alternate firing mode; this is a temporary boost to vessel’s reload giving them a 1 second reload that only lasts for a few shots, once the few shots are fired, the reload is increased to 40 seconds, thus this firing mode should be used sparingly. Overall, the Annapolis plays similarly to Des Moines, only except with a special mechanic and better dimensions. 
 
 
 
 
Condé 
 

 
                Condé was announced in mid-2021, she was announced around the same time as the 2 other vessels (Annapolis and Patrie). The name Condé is a common French name for a place and is also a person’s name. Condé’s design is a hypothetical follow-up design to the cruiser C5 project (Saint-Louis Class). Condé’s armament calls for, 3x4 9.4-inch guns and 8x2 5-inch guns. 
 
                 Condé’s main armament is the 9.4-inch 55 caliber Mle 1930 guns, these guns are a pure fabrication as there were no actual designs for 1930s 9-inch gun within the Marine Nationale (French navy). However, the closest historical gun to this fictional gun is the 9.4-inch 50 caliber Mle 1902, these guns were used to arm the Danton Class Semi-Dreadnoughts. This ship is unique in the fact that it has quadruple gun turrets instead of the normal triple, this gun turret design is reminiscent to gun turrets found on the Richelieu and Dunkerque Classes. The Marine Nationale never considered using a 9.4-inch gun to arm cruisers thus this design should be viewed as a fictional hypothetical vessel. Condé plays similarly to the previous French cruisers of the line, as this vessel does get a speed boast consumable which allows its maximum speed to be increased for a brief time allowing it to withdraw should it take too much damage. French cruisers are thinly armored with typically good firing ranges and good speeds; thus, they should look at as “glass cannons”. The Condé’s 9-inch guns can overmatch the front of most light cruisers, these do pack a punch, but there AP shells do suffer a little bit however they do gain increased HE shells effectiveness. Condé, like Annapolis also gains a similar alternative firing mode, allowing the ship to fire very volleys in quick succession. Condé, however, does suffer of having a longer reload times than other cruisers and by far weakest in armor terms to other super cruisers in the game. 
 
 
 
 
Patrie 
 

 
               Patrie is the French word for “Country”. The name comes from a pre-dreadnought of the Republique class that was launched in December of 1903. The Patrie that we see in-game is based on a design proposal for the Alsace class battleships. The Alsace class was the French answer to the H-Proposals of Germany; the French (believing false intelligence reports) believed that the Germans were already building other ships of the H-Proposals thus they wanted a vessel to counter these ships. A series of armament proposals for the Alsace class were proposed, from 3x4-15-inch guns, 3x3-16-inch guns, to 3x4-17-inch guns. The Patrie represents the 17-inch gun proposal, (with some design liberties on Wargaming’s part). However, unfortunately for France, not a single vessel of the Alsace class was laid down due to the rapid fall of France during the 2nd World War. 
 
 
               Nevertheless, Patrie’s armament comprises of: 3x4-17-inch guns, 3x3-6-inch guns, 8x2-4-inch guns and as well as numerous AA gun batteries. Patrie has the most numerous main guns of any Super battleship currently in the game; however, they are also the smallest of the Super battleships. The Patrie enjoys access to the engine boast consumable, similar to other French battleships, which gives them high top speed of 35 knots (when active) gives this vessel similar speed to cruisers. Combine this with a strong secondary armament and with above average rate of fire for main guns, she can easily chase down cruisers and even some destroyers; however. Patrie does suffer from having weaker overall armor effectiveness making it relatively fragile (though still more durable than all the other French battleships). Thus, the Patrie plays well on the flanks where its firepower is more than enough to overwhelm most fast-moving ships and still have the speed to fall back if taking too much damage. 
 
 
 
 
 

Overwatch 1 to 2: A Review

With Overwatch 2 having just landed on October 4th, 2022, many are questioning the need for the moniker of “2” being attached to it due to its similarities to the first game.  As with any new major game launch, numerous first-time players are also jumping into the game.  With that, new and old opinions are being made about the game.  I have had the opportunity to play about 25 hours so far in the new title, so let’s explore what is new, and what has carried over so far with the launch of Overwatch 2.
 
Briefly summarized in a previous article in TG News by TG HSquared, there have been some changes to the formula of Overwatch 2 compared to its predecessor.  Most importantly, the change from a 6v6 to a 5v5 setting.  This change was made with the removal of one tank per team.  With this change, in my time playing so far, there is a much bigger emphasis on outplay potential by DPS.  I have found that there is more freedom for flanking, pressuring the backline of the opposing team to break down their foundations.  Along with this, one tank lends to more aggressive plays as well, with team fights won and lost on the skill of the individuals as much as the team.  
 
Another new aspect of Overwatch 2 is the addition of the new “Push” mode.  It has both teams leave spawn at the same time on opposite ends of the map, with a robot in the middle meant to push the objective to the opposing team’s spawn room by means of escorting the robot.  Along the way, teams will find themselves in team fights to fight for control of the robot, with the victor coming out as the advantageous team in pushing the robot further than the other team.  This is a very unique take on a tug-of-war game mode with team fights as the deciding factor of winning thrown in the mix, and control of the map around the robot at any one time in the game meaning the difference between a win or a loss.  This has been a really fun new addition to the Overwatch formula, while not feeling so alien compared to existing modes that you are left scratching your head on how it works.
 

The robot pushing the objective during a team fight in the new "Push" mode.
 
Of course, we should also briefly discuss the new heroes that make up the other half of the Overwatch formula.  With the release of Overwatch 2, we have three new hero additions: the in-your-face and brutal Tank Junker Queen, the sharp-eyed and mobile DPS Sojourn, and the foxy and mischievous Support Kiriko.  All of these heroes feel fresh and new in their own way, catering to existing players with new ways to play that they may want to try.  Junker Queen is very much a brawler Tank, wielding a shotgun, throwing blades, and a crude axe.  Sojourn is a spin on Soldier 76 with more emphasis on burst damage rather than sustain, trading heals for a railgun that charges over the course of primary auto fire with a secondary that one-shots squishies with a well-placed headshot.  Finally, the new Support hero Kiriko feels like a complete package of burst heals, mobility, high-DPS potential, and utility, but with a high skill ceiling.
 

Three new heroes from left to right: DPS Sojourn, Support Kiriko, and Tank Junker Queen.
 
 
Blizzard seems to have gotten the server issues from launch ironed out mostly, with a few known issues still to handle, which you can review here if needed.  Aside from its rocky launch, Overwatch 2 evolves its predecessor’s formula with a breath of fresh air, revamping the pace of the game and adding new elements to it, realizing the full potential of what the previous game wanted to be.
 
Have you been enjoying playing Overwatch 2?  What has been your favorite new addition or overhauled change?  Let’s discuss these and more in the comments!

Discord x Xbox: A New Way of Communication

Discord has become a major communications hub for gamers on many platforms including within our community. The ability to organize events and allow for seamless text and voice chats to organize events have been huge. In a major move, Microsoft and Discord have teamed up to bring Discord Voice to Xbox chats. This feature has been a highly requested feature since Discord became the go-to app for all things communication within the gaming world. 
 
As a personal user of the Discord app to communicate with my fellow team members regardless of  their game or platform, the ability to manage all of this through one headset is a lifesaver in terms of ensuring I have the best sound through my headset and the best voice communications with the squads within my Division. It does require a smartphone however to allow this all to work. 
 
The Discord-Xbox integration requires the Xbox application and the Discord application on a smartphone to work. When you log into a Discord voice chat, you are given the option to “Transfer to Xbox” which opens a Xbox party chat through the Xbox dashboard to allow voice to passthrough. It is not the best solution to allow this as there is no native Discord application on the Xbox at the time of this writing. However, the Xbox team at Microsoft and the Discord team are actively working on simplifying the experience for Xbox players. 
 
This is a major step forward as compared to what Xbox players have been used to with dual headphone setups or in my case, a soundbar and an AirPod setup through an iPhone or other device. The update is live now for all to test and try out. It is a major leap forward for quality of life for the Xbox and Discord userbase as the gaming community increasingly turns to Discord as the de facto communications app for Crossplay gaming.

Call of Duty MW2 Is Almost Here!

The release of Call of Duty Modern Warfare 2 is just around the corner, October 28th to be exact, and the anticipation is high! This release not only comes with the yearly injection of a new CoD game release, but Warzone 2.0 will be launched. For the fans that play Warzone, the new iteration is a welcomed event! Infinity Ward is back into the driver’s seat, and if the Beta game release is any indication there are significant changes as well as reminders its predecessor, Modern Warfare 2019.
 
The Beta was released September 16, 2022 and had the community squirming with anticipation. However just prior to the Beta release the Call of Duty developers held a content creator event titled, Call of Duty: Next Event, held September 15th. This gathering included current and former CoD pros and content creators alike who all played the Beta version before the public had the opportunity to battle it out with the Modern Warfare gunfights. During this event the developers discussed the changes within the game, while the content creators streamed the gameplay to their communities. The star of that show was Warzone 2.0! Although it was clear this version was still under production, it gave every Warzone fan a taste of what is to come. The most significant changes had to do with how the Battle Royal game progressed. Rather than the circle gradually getting smaller until it reached “final circle”, the developers added a twist. Towards the end of the game mode the single circle split into 3 separate circles. However, the three circles do eventually revert to a single circle at the very end of the match, but not before a sense of panic had set in on the players.  This change set the event’s gaming room a buzz with various opinions flying from one content creator to the other. Whether this version remains as is within the release of Warzone 2.0 is uncertain, however the change signaled that the developers have no intention of providing a cut and paste version of 2019 Modern Warfare as the new CoD Modern Warfare 2. 
 
Another significant change had to do with the infamous gulag. While playing the Warzone Battle Royale game, if a player is killed, they still have a chance to return to the fight. But they must first win their gulag fight! Rather than following the known equation of having a one-on-one gun fight with a fellow opponent, Modern Warfare Beta had a player spawn in with a partner and they both attempted to locate ammunition for the random weapon given to try and kill the opposing team. But there is a side option. A player trying to fight their way back into the game could kill “a bot” and find the bot’s dropped cell key that releases them from their captivity.  This change was not a huge fan favorite. Therefore, it is unclear if the full release will revert into the original Warzone gulag version, that we all know and love.
 
During the Beta version for the fans to try their hand with the new CoD Title, the most talked about change had to do with slide cancelling. For the past multiple years slide cancelling has been a major aspect of the CoD franchise game. This mechanic allows the player to easily “camera” their opponent to win a gun fight. Slide cancelling also allows a player to traverse the terrain more easily, therefore increasing mobility. However, in MW2 the slide cancelling has been altered significantly. Can a player still slide cancel? Sure. But the benefit of utilizing this ability around corners has been removed. Time will tell if this change will be favored or unfavored, but players struggled to control their reflex to slide cancel during the Beta reveal.
 
The actual Beta game itself did unveil some incredible graphics and production. The four maps the developers offered during this testing period for the traditional game modes (search and destroy, team deathmatch and domination) included Farm 18, Valderas Museum, Mercado Las Almas and Breenbergh Hotel. Certainly, there were favorites among each player, but all maps had incredible graphics and design. The weapons were limited, but still gave the player base the Call of Duty experience. However, with the weapons came another huge change within the Gunsmith.
The developers of MW2 have completely overhauled the gunsmith, and it is a radical change from the traditional CoD weapon attachment process. The new gunsmith has changed how each attachment for every gun is earned. In the past, a gun is unlocked and then the player would level up the weapon to earn each attachment. The new version utilizes a “receiver”. Once the receiver is earned for a gun within a particular class then the attachments already earned are unlocked automatically for every weapon within the same class. This process is not only difficult to described, but also a challenge to understand while in game. The backlash has been massive, and current rumors have not indicated if CoD MW2 will still have this version of the gunsmith on its full release date.
 
Overall, the Beta CoD Modern Warfare 2 was a huge success, however it is clear more work is needed before the release date. Yet, this need for improvement has not dampened the palpable excitement the community has expressed for the upcoming CoD Title release. Every fan of the Call of Duty franchise are counting the days until October 28….and it is ALMOST HERE!    

The Battle Continues

As many of you know, Overwatch 2’s long awaited release date is finally here! This is something Overwatch fans have been anticipating since pre-COVID. Personally, I had my doubts that this day would ever come, but it finally has!
 
On May 24, 2016 the game Overwatch was released and quickly grew to become a very successful division. Like all divisions it has had its ups and downs, but through it all it has remained strong. One thing the developers originally did often was release new maps and characters. I think this helped the game retain a “fresh” feeling even though the game had been out for quite a while. Overwatch hasn’t see a new map for one of the main game modes since May 7, 2019 and that was Havana. The last new hero that was seen was Echo who made her debut on April 14, 2020. With the lack of new content and age of the game Overwatch has lost the interest of some, but now that Overwatch 2 is here there are mixed feelings about it.
 
Overwatch 2 has some differences from the previous title. One of the most notable differences would be instead of it being a 6v6 game, it is now 5v5. This change causes teams to only have one tank, which some people are happy with while others are not so sure. Personally, I enjoy being able to have a main tank and off tank, so I am on the fence with this change. 
 
In addition to the loss of a teammate, there will be more game modes. The first mode to be released is “Push” where teams have to gain control of a robot and then “push” it towards the enemy’s base on a symmetrical map. In 2023, Blizzard is anticipating the release of the PvE game mode. Personally, I have always enjoyed PvE in games, so I am excited for this to be an option for Overwatch!
 
Similar to the first title, there will be additional map releases and heroes throughout the year. The game will start with three new heroes: Sojourn (DPS), Junker Queen (Tank), and Kiriko (Support). Overwatch 2 will also start with eight maps: New York City, Toronto, Rome, Rio de Janeiro, Gothenberg, Monte Carlo, India, and Portugal, Esperança. I am very excited to see these new heroes and maps! It has been a long time since we have had new content, so I'm hoping they have been worth the wait!
 
I am excited to see how things go with Overwatch 2 and give it a chance (especially since it is free)! What are you guys looking forward with the new title?

Battlefield 2042, Return of the Class System

Battlefield 2042, Season 2 has now been released with new content, such as new weapons, a new map and map changes and a new operator. However, what is seen by some within the Battlefield community as the biggest change will arrive in Season 3. The developers listened and have finally agreed to return to the classic Battlefield class system. The combination of new content and a return to a form of classic Battlefield squad structure means there might be a light at the end of the tunnel for the game.
 
Season 2, and its new Battle Pass, will offer players new experiences within the game. The new operator, former MI6 agent Charlie Crawford, specializes in “enemy infiltration and deep cover ops”.  Along with the newest operator new weapons will be launched. Assault rifle AM40, PF51 pistol and Avancys LMG will undoubtably make a distinguishing mark within the game.  Additionally, the creators heard the community and added changes to the maps. The long-standing complaint of “lack of cover” has had an attempted remedy by adding and removing certain POI (points of interest), as well as adding hard cover within travel lanes. These Season 2 additions will hopefully help to lure interested players. But the most significant change was announced and will occur during Season 3…. Class system!
 
The Battlefield franchise is known for its 4 class systems. The Assault, Engineer, Medic and Recon classes have been a staple of Battlefield play for years. Therefore, the community was shocked to learn that 2042 had removed this aspect, in exchange for operators with specific abilities. But the disappointed cries have been heard and are being addressed by returning an altered version of the class system. Battlefield 2042 will now have the Assault class, Engineer class, Support class and Recon Class. Each class will share certain gadgets, but the operators will maintain their specific ability solely unto them. The return to the class system is a return to traditional Battlefield and will hopefully reengage the traditional Battlefield players, because the game is far from being popular as is.
 
Season 2 does offer new content and map changes to entice the player base to return. The question is, is it too late? Time will tell. But until the final conclusion is made about the lifespan of Battlefield 2042 current players will have some fun playing new characters, using new weapons and battling on new and improved maps, all the while waiting for the return to class!
 
 
 
 
 
 

ATO- TG Newest Head Trainer

To all who shall see these presents, greeting:
Know Ye, that reposing special trust and confidence in the fidelity and abilities of
 
@TG Vegemite
I do appoint these members the position of
 
Tactical Warfare Head Trainer
 

 
in
 
Tactical Warfare
 
in TacticalWarfare,
as such from the 24th day of June, Two Thousand and Twenty Two.
This appointee will therefore carefully and diligently discharge the duties of the grade to which appointed by doing and performing all manner of things thereunto pertaining. And I do strictly charge and require all personnel of lesser grade to render obedience to appropriate orders. And this appointee is to observe and follow such orders and directions as may be given from time to time by Superiors acting according to the rules and articles governing the discipline of Tactical Warfare.
Given under my hand at Tactical Warfare, on this 24th day of June, Two Thousand and Twenty Two.

Signed by:
TypicalVeteran
Chief of Staff
Tactical Warfare

 
TG HaloHobo
Vice President
Tactical Gaming

Battlefield 2042 Season 1, Zero Hour

Battlefield 2042 Season One, Zero Hour has been released! Finally, after many long months Season One Battle Pass has been issued. The Battlefield community has certainly suffered some lows waiting for the first season to kick off, time will tell if the opening season quenches their fiery disappointment thus far.  So many goodies to comb through, weapons and vehicles to name just two, but the new map is the star of this show.
 
EXPOSURE - This new map is large yet has many different points of interests to attempt to please all players. For example, on the outskirts the map has large fields for land vehicles to fight one another. However, they must be careful not to get bombed by the new stealth helicopters. As the player ventures towards the center of the map the mountains, and their never-ending tunnel system, turn into small choke points. It is an infantry battle like no other! As the player drifts to the lower valley section of the map, every option comes into play while utilizing land vehicles, air vehicles and infantry. Although the map is large, it is not overwhelming like some of the previous maps within the 2042 release. The objectives are far enough from one another, yet it is not a life ending marathon to run to the next objective.
 
This first season has offered the players some new vehicles, weapons, and gadgets. The two new helicopters, RAH 68 Huron and TG-99 Hannibal, should please those players that appreciate flight battle. Both helicopters can utilize stealth mode, which add a new challenge to infantry shooting them down. Except for the new operator, Ewelina Lis, who has a new rocket launcher. The launcher does not lock onto a target, rather the player guides the rocket as it vaults through the air. The new weapons included with Season One are a new rifle, BSV-M DMR, and the R-10 Crossbow. The DMR is best used at midrange, while the crossbow uses light, medium and heavy explosive ammunition. A smoke grenade launcher has also been added to the arsenal. This gadget will be ideal for those who love playing medic and utilizing smoke as cover for a quick revive.  
 
The inaugural season to 2042 is a welcomed installment of the release. The added operator, weapons and especially the new map offer a new perspective for current and future players. If reports are accurate, more changes are to come throughout the summer. But for now, Battlefield 2042 Season One, Zero Hour will have to quail the appetite of the Battlefield community.

ATO- TG Killswitch

To all who shall see these presents, greeting:

Know Ye, that reposing special trust and confidence in the fidelity and abilities of
 
@TG Killswitch
I hereby award
 
One (1) Instance of the Legion Of Merit
 

 
One (1) Instance of the Training Office Achievement Medal
 

 
 
 
 
 
 
I hereby award @TG Killswitch with the Legion of Merit and the Training Office Achievement Medal.
 
Medal Descriptions
 
Legion of Merit Medal
The Legion of Merit is awarded for exceptionally meritorious conduct in the performance of outstanding services and achievements.
 
Performance of duties normal to the rank, division, specialty or assignment, and experience of an individual is not an adequate basis for this award.
 
Service should be in the nature of a special requirement or of an extremely difficult duty performed in an unprecedented and clearly exceptional manner.
 
However, justification of the award may accrue by virtue of exceptionally meritorious service in a succession of important positions.
 
This award can be recommended by anyone, but must be approved by Tactical Gaming Command prior to issuance.
Tactical Gaming Training Office Achievement Medal
The Tactical Gaming Training Office Achievement Medal recognizes an individual who has consistently and continuously displayed improvement in all aspects of training inside of Tactical Gaming.

The individual’s improvement must be sustained throughout a specified period of continuous enlisted active Tactical Gaming service.

This award is given by only the Head Training Officer, the member’s Head Trainer, and/or Assistant Trainer. Approval remains at Tactical Gaming Executive Committee level.  
 
@TG Killswitch Has been a shining example of leadership since day one of his tenure as Head Trainer. With little to no training, armed only with his tunnel vision work ethic and strong previous staff experience, Killswitch immediately jumped into action. His attitude towards training and leadership has been contagious throughout Tactical Gaming. His Assistant Trainers all respect and value his input and his command. Killswitch has mentored and trained countless staff in this organization building a legacy that will be remembered for many years after he is gone. Killswitch has mentored, supervised and lead many Training Office projects including but not limited to Advanced Training Courses, Staff Testing, Staff Handbooks, Squad Training manuals, one on one training with staff all the way from Squad Assistant to Division Officer, Boot Camp Document reviews and changes, PLDC and TLDC reviews and changes and Regulation reviews and changes. Killswitch is a man that can speak from experience and be the voice of reason in many conversations within TGC and TGEC at times. For these actions and his dedication to making this organization a better place he will always be remembered. This award brings great credit upon Tactical Gaming Command, the Training Office and himself. @TG Killswitch is enthusiastically awarded (1) instance of The Legion of Merit and (1) instance of the Tactical Gaming Training Office Achievement Medal.   
Given under my hand on this 12th day of June, Two Thousand and Twenty Two.
 
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
Vice President
TG HaloHobo
Tactical Gaming Executive Committee
 

 
General of TG
TypicalVeteran
TG Chief of Staff
Tactical Gaming Executive Committee
 

 
General
TG Hsquared
1st Corps Commander
Tactical Warfare Command
 

 

ATO- DESTINY DIVISION RISES FROM THE ASHES

After a steady quick rise from the brink of almost closing, Tactical Gaming is proud to announce the opening of the Destiny Division with three full squads*, staff that are passionate about the community and the drive to continue growing. Destiny re-emerged as a division after seven weeks within the Vanguard Division and quickly grew from one squad to three full squads making it one of the fastest division to enter and leave Vanguard in TG history and the first division to open with a Competitive Squad whom places within the top 7% of all players within Trials of Osiris, The Third Spire (CP).
    
The launch of the new Witch Queen expansion plus the tenacity and charm of Destiny’s membership base within TG fueled this rapid growth with an emphasis on recruiting allowing the squads to teach new activities to members in classic Destiny fashion with a TG twist. The commitment of members and staff to participate in and host gaming events almost every night set Destiny on a path it has never been on in the two other times before Destiny was a fully-fledged Division. The Witch Queen expansion brought the Destiny player base back to Destiny with fire in their eyes experiencing the story of Savathûn, the Witch Queen and exploring the story of the Darkness. Many of Destiny’s player base throughly enjoy the lore of the game and Bungie’s decision to focus on storytelling made this expansion one of the best expansions in the history of Destiny. TG was able to capitalize on this by opening Destiny in Vanguard at the release of this game changing expansion allowing for limitless growth for the new division.
 
Destiny as a division has been around in some shape or form, first opening in 2014 with the release of Destiny, a game changing title that sparked the curiosity of the Destiny universe and the Light vs Dark saga story within the game. Destiny closed shortly afterwards with the shortcomings of the game during the Dark Below expansion due to lack of interest. Destiny 2 Division reopened in 2017 with a strong roar climbing to being one of the largest divisions in TG at one point in time due to the interest in the game, especially after the release of the Forsaken expansion. Destiny then closed during the beginning of 2022 and was moved to Vanguard on life support about to face closure. Dedicated members who took on the challenge hit the streets afterwards spent March, April and now May to meet their dream, a Destiny Division once more. 
  

 
Destiny has a history of competitiveness like other Divisions with several squads in the past achieving World’s First raid completions with high marks, with one team placing as 5th out of 130,000 teams in Leviathan: Eater of Worlds Raid Race completion as well as three teams placing in the top 10% of all players in the raid race for Crown of Sorrows. Destiny Division is looking to continue this time honored tradition by aggressively participating in many more raid races and accomplishments in Trials of Osiris. 
 
The Third Spire (CP), as previously mentioned, has placed in the top 7% of all players within Trials and has ambitions to become legend by continuing to shatter records and set new TG records, a Destiny first. Sol Divisive (CO-OP) has ambitions to shatter records and fill the shoes of their predecessors by continuing to work towards training their tactics and shattering the records set by the members of the previous Destiny Division by participating and finishing top of the spectrum in future raid races.
  
May 15th, 2022 marks a special day for TG and the Destiny Division by serving as the birth of a Division slated to reach for the stars. Make us proud, Destiny Division!
 
What staff said about the Vanguard experience, reopening and the future of Destiny:
 
@Neuromancer, Third Spire (CP) SL: “I feel elated to reincarnate Destiny 2 and to return it to its former state and beyond. A second chance to infuse all of the experience and work from the beginnings of TG until now into a focused effort is an amazing opportunity. “
 
@wolfishhalfling, Sol Divisive (CO-OP) SA: “Being in the TG Vanguard was a very welcoming experience, it was nice to have a little space carved out in the clan for Destiny players to help foster a community of fellow enthusiasts, but it felt like we were missing some potential. With the opening of the Destiny Division I feel like that missing potential is well within reach. With our additional tools and momentum I am confidant that we will be able to grow this community into a titan of positive vibes, strong sense of community, and world-class gameplay.”
 
@Sparx, Sol Divisive (CO-OP) SL: “Being in the former Destiny 2 Division, I learned a lot in my experiences from SM to BGC which I carry into the new incarnation of Destiny. Mikepaluso and his team at Vanguard were amazing people to work with as we worked diligently to rebuild the Destiny Division from one to many. I’ll admit, the opening of the Division was something we celebrated with fist bumps and a ton of high energy. Destiny renewed has a lot of ambitions and we will not stop. We have plans to continue our stellar growth, forge new friendships and take this Division to the top. With our amazing leadership team here at Destiny, anything is possible and I look forward to what we can accomplish together as a community.”
 
@Nebula, House of Wolves (IN) SL: “
Hey there, my name is Nebula and I am the House of Wolves (IN) squad SL! 
 
After joining back to TG after my 2 year disappearance I was sorely surprised to notice that the Destiny Division had disappeared. Shortly after learning this I was told how it had moved to the Vanguard division and needed to be rebuilt again. So arm in arm with my fellow squad staff (and cheers from the CoS) we built up the division again till it finally graduated to be a full on division again!!!
 
My experience in the Vanguard Division was very positive. For the most part we did not have any battalion staff, but that didn’t halt our progress. We were very lucky and fortunate to have the blessing of MikePaluso (the DO) and TypicalVeteran (the CoS) to help us along when we needed it due to our lack of batt staff. Overall being in Vanguard has taught me the importance and sanctity of building your own division and watching it grow legs and support itself. 
 
On the graduation note, I am overjoyed about graduating from Vanguard! I enjoyed the stint we had there, but we had to take our loyal members and spread our wings. 

What does the future of destiny look like to me… I want with all my heart that it will succeed and pass its predecessor but i know we will certainly have some bumps on the way. It’s just how we keep together as a division going through the bumps that will show how great we will be.”
 
*As of the posting of this article, Destiny opened its fourth squad, one day after it opened as a Division.

Brand New Maps & Modes Are Coming To Halo Infinite

Halo Infinite season 1 comes to an end on the 3rd of May, and with its end, season 2 will be born. This next season in the game's life will offer the players numerous new game-modes, playlists and two brand new maps within the multiplayer.
 
For all the in depth details, make sure you check out the video below.
 
 
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