Jump to content

Call of Duty MW2 Is Almost Here!

The release of Call of Duty Modern Warfare 2 is just around the corner, October 28th to be exact, and the anticipation is high! This release not only comes with the yearly injection of a new CoD game release, but Warzone 2.0 will be launched. For the fans that play Warzone, the new iteration is a welcomed event! Infinity Ward is back into the driver’s seat, and if the Beta game release is any indication there are significant changes as well as reminders its predecessor, Modern Warfare 2019.
The Beta was released September 16, 2022 and had the community squirming with anticipation. However just prior to the Beta release the Call of Duty developers held a content creator event titled, Call of Duty: Next Event, held September 15th. This gathering included current and former CoD pros and content creators alike who all played the Beta version before the public had the opportunity to battle it out with the Modern Warfare gunfights. During this event the developers discussed the changes within the game, while the content creators streamed the gameplay to their communities. The star of that show was Warzone 2.0! Although it was clear this version was still under production, it gave every Warzone fan a taste of what is to come. The most significant changes had to do with how the Battle Royal game progressed. Rather than the circle gradually getting smaller until it reached “final circle”, the developers added a twist. Towards the end of the game mode the single circle split into 3 separate circles. However, the three circles do eventually revert to a single circle at the very end of the match, but not before a sense of panic had set in on the players.  This change set the event’s gaming room a buzz with various opinions flying from one content creator to the other. Whether this version remains as is within the release of Warzone 2.0 is uncertain, however the change signaled that the developers have no intention of providing a cut and paste version of 2019 Modern Warfare as the new CoD Modern Warfare 2. 
Another significant change had to do with the infamous gulag. While playing the Warzone Battle Royale game, if a player is killed, they still have a chance to return to the fight. But they must first win their gulag fight! Rather than following the known equation of having a one-on-one gun fight with a fellow opponent, Modern Warfare Beta had a player spawn in with a partner and they both attempted to locate ammunition for the random weapon given to try and kill the opposing team. But there is a side option. A player trying to fight their way back into the game could kill “a bot” and find the bot’s dropped cell key that releases them from their captivity.  This change was not a huge fan favorite. Therefore, it is unclear if the full release will revert into the original Warzone gulag version, that we all know and love.
During the Beta version for the fans to try their hand with the new CoD Title, the most talked about change had to do with slide cancelling. For the past multiple years slide cancelling has been a major aspect of the CoD franchise game. This mechanic allows the player to easily “camera” their opponent to win a gun fight. Slide cancelling also allows a player to traverse the terrain more easily, therefore increasing mobility. However, in MW2 the slide cancelling has been altered significantly. Can a player still slide cancel? Sure. But the benefit of utilizing this ability around corners has been removed. Time will tell if this change will be favored or unfavored, but players struggled to control their reflex to slide cancel during the Beta reveal.
The actual Beta game itself did unveil some incredible graphics and production. The four maps the developers offered during this testing period for the traditional game modes (search and destroy, team deathmatch and domination) included Farm 18, Valderas Museum, Mercado Las Almas and Breenbergh Hotel. Certainly, there were favorites among each player, but all maps had incredible graphics and design. The weapons were limited, but still gave the player base the Call of Duty experience. However, with the weapons came another huge change within the Gunsmith.
The developers of MW2 have completely overhauled the gunsmith, and it is a radical change from the traditional CoD weapon attachment process. The new gunsmith has changed how each attachment for every gun is earned. In the past, a gun is unlocked and then the player would level up the weapon to earn each attachment. The new version utilizes a “receiver”. Once the receiver is earned for a gun within a particular class then the attachments already earned are unlocked automatically for every weapon within the same class. This process is not only difficult to described, but also a challenge to understand while in game. The backlash has been massive, and current rumors have not indicated if CoD MW2 will still have this version of the gunsmith on its full release date.
Overall, the Beta CoD Modern Warfare 2 was a huge success, however it is clear more work is needed before the release date. Yet, this need for improvement has not dampened the palpable excitement the community has expressed for the upcoming CoD Title release. Every fan of the Call of Duty franchise are counting the days until October 28….and it is ALMOST HERE!    

The Battle Continues

As many of you know, Overwatch 2’s long awaited release date is finally here! This is something Overwatch fans have been anticipating since pre-COVID. Personally, I had my doubts that this day would ever come, but it finally has!
On May 24, 2016 the game Overwatch was released and quickly grew to become a very successful division. Like all divisions it has had its ups and downs, but through it all it has remained strong. One thing the developers originally did often was release new maps and characters. I think this helped the game retain a “fresh” feeling even though the game had been out for quite a while. Overwatch hasn’t see a new map for one of the main game modes since May 7, 2019 and that was Havana. The last new hero that was seen was Echo who made her debut on April 14, 2020. With the lack of new content and age of the game Overwatch has lost the interest of some, but now that Overwatch 2 is here there are mixed feelings about it.
Overwatch 2 has some differences from the previous title. One of the most notable differences would be instead of it being a 6v6 game, it is now 5v5. This change causes teams to only have one tank, which some people are happy with while others are not so sure. Personally, I enjoy being able to have a main tank and off tank, so I am on the fence with this change. 
In addition to the loss of a teammate, there will be more game modes. The first mode to be released is “Push” where teams have to gain control of a robot and then “push” it towards the enemy’s base on a symmetrical map. In 2023, Blizzard is anticipating the release of the PvE game mode. Personally, I have always enjoyed PvE in games, so I am excited for this to be an option for Overwatch!
Similar to the first title, there will be additional map releases and heroes throughout the year. The game will start with three new heroes: Sojourn (DPS), Junker Queen (Tank), and Kiriko (Support). Overwatch 2 will also start with eight maps: New York City, Toronto, Rome, Rio de Janeiro, Gothenberg, Monte Carlo, India, and Portugal, Esperança. I am very excited to see these new heroes and maps! It has been a long time since we have had new content, so I'm hoping they have been worth the wait!
I am excited to see how things go with Overwatch 2 and give it a chance (especially since it is free)! What are you guys looking forward with the new title?

Battlefield 2042, Return of the Class System

Battlefield 2042, Season 2 has now been released with new content, such as new weapons, a new map and map changes and a new operator. However, what is seen by some within the Battlefield community as the biggest change will arrive in Season 3. The developers listened and have finally agreed to return to the classic Battlefield class system. The combination of new content and a return to a form of classic Battlefield squad structure means there might be a light at the end of the tunnel for the game.
Season 2, and its new Battle Pass, will offer players new experiences within the game. The new operator, former MI6 agent Charlie Crawford, specializes in “enemy infiltration and deep cover ops”.  Along with the newest operator new weapons will be launched. Assault rifle AM40, PF51 pistol and Avancys LMG will undoubtably make a distinguishing mark within the game.  Additionally, the creators heard the community and added changes to the maps. The long-standing complaint of “lack of cover” has had an attempted remedy by adding and removing certain POI (points of interest), as well as adding hard cover within travel lanes. These Season 2 additions will hopefully help to lure interested players. But the most significant change was announced and will occur during Season 3…. Class system!
The Battlefield franchise is known for its 4 class systems. The Assault, Engineer, Medic and Recon classes have been a staple of Battlefield play for years. Therefore, the community was shocked to learn that 2042 had removed this aspect, in exchange for operators with specific abilities. But the disappointed cries have been heard and are being addressed by returning an altered version of the class system. Battlefield 2042 will now have the Assault class, Engineer class, Support class and Recon Class. Each class will share certain gadgets, but the operators will maintain their specific ability solely unto them. The return to the class system is a return to traditional Battlefield and will hopefully reengage the traditional Battlefield players, because the game is far from being popular as is.
Season 2 does offer new content and map changes to entice the player base to return. The question is, is it too late? Time will tell. But until the final conclusion is made about the lifespan of Battlefield 2042 current players will have some fun playing new characters, using new weapons and battling on new and improved maps, all the while waiting for the return to class!

ATO- TG Newest Head Trainer

To all who shall see these presents, greeting:
Know Ye, that reposing special trust and confidence in the fidelity and abilities of
@TG Vegemite
I do appoint these members the position of
Tactical Warfare Head Trainer

Tactical Warfare
in TacticalWarfare,
as such from the 24th day of June, Two Thousand and Twenty Two.
This appointee will therefore carefully and diligently discharge the duties of the grade to which appointed by doing and performing all manner of things thereunto pertaining. And I do strictly charge and require all personnel of lesser grade to render obedience to appropriate orders. And this appointee is to observe and follow such orders and directions as may be given from time to time by Superiors acting according to the rules and articles governing the discipline of Tactical Warfare.
Given under my hand at Tactical Warfare, on this 24th day of June, Two Thousand and Twenty Two.

Signed by:
Chief of Staff
Tactical Warfare

TG HaloHobo
Vice President
Tactical Gaming

Battlefield 2042 Season 1, Zero Hour

Battlefield 2042 Season One, Zero Hour has been released! Finally, after many long months Season One Battle Pass has been issued. The Battlefield community has certainly suffered some lows waiting for the first season to kick off, time will tell if the opening season quenches their fiery disappointment thus far.  So many goodies to comb through, weapons and vehicles to name just two, but the new map is the star of this show.
EXPOSURE - This new map is large yet has many different points of interests to attempt to please all players. For example, on the outskirts the map has large fields for land vehicles to fight one another. However, they must be careful not to get bombed by the new stealth helicopters. As the player ventures towards the center of the map the mountains, and their never-ending tunnel system, turn into small choke points. It is an infantry battle like no other! As the player drifts to the lower valley section of the map, every option comes into play while utilizing land vehicles, air vehicles and infantry. Although the map is large, it is not overwhelming like some of the previous maps within the 2042 release. The objectives are far enough from one another, yet it is not a life ending marathon to run to the next objective.
This first season has offered the players some new vehicles, weapons, and gadgets. The two new helicopters, RAH 68 Huron and TG-99 Hannibal, should please those players that appreciate flight battle. Both helicopters can utilize stealth mode, which add a new challenge to infantry shooting them down. Except for the new operator, Ewelina Lis, who has a new rocket launcher. The launcher does not lock onto a target, rather the player guides the rocket as it vaults through the air. The new weapons included with Season One are a new rifle, BSV-M DMR, and the R-10 Crossbow. The DMR is best used at midrange, while the crossbow uses light, medium and heavy explosive ammunition. A smoke grenade launcher has also been added to the arsenal. This gadget will be ideal for those who love playing medic and utilizing smoke as cover for a quick revive.  
The inaugural season to 2042 is a welcomed installment of the release. The added operator, weapons and especially the new map offer a new perspective for current and future players. If reports are accurate, more changes are to come throughout the summer. But for now, Battlefield 2042 Season One, Zero Hour will have to quail the appetite of the Battlefield community.

ATO- TG Killswitch

To all who shall see these presents, greeting:

Know Ye, that reposing special trust and confidence in the fidelity and abilities of
@TG Killswitch
I hereby award
One (1) Instance of the Legion Of Merit

One (1) Instance of the Training Office Achievement Medal

I hereby award @TG Killswitch with the Legion of Merit and the Training Office Achievement Medal.
Medal Descriptions
Legion of Merit Medal
The Legion of Merit is awarded for exceptionally meritorious conduct in the performance of outstanding services and achievements.
Performance of duties normal to the rank, division, specialty or assignment, and experience of an individual is not an adequate basis for this award.
Service should be in the nature of a special requirement or of an extremely difficult duty performed in an unprecedented and clearly exceptional manner.
However, justification of the award may accrue by virtue of exceptionally meritorious service in a succession of important positions.
This award can be recommended by anyone, but must be approved by Tactical Gaming Command prior to issuance.
Tactical Gaming Training Office Achievement Medal
The Tactical Gaming Training Office Achievement Medal recognizes an individual who has consistently and continuously displayed improvement in all aspects of training inside of Tactical Gaming.

The individual’s improvement must be sustained throughout a specified period of continuous enlisted active Tactical Gaming service.

This award is given by only the Head Training Officer, the member’s Head Trainer, and/or Assistant Trainer. Approval remains at Tactical Gaming Executive Committee level.  
@TG Killswitch Has been a shining example of leadership since day one of his tenure as Head Trainer. With little to no training, armed only with his tunnel vision work ethic and strong previous staff experience, Killswitch immediately jumped into action. His attitude towards training and leadership has been contagious throughout Tactical Gaming. His Assistant Trainers all respect and value his input and his command. Killswitch has mentored and trained countless staff in this organization building a legacy that will be remembered for many years after he is gone. Killswitch has mentored, supervised and lead many Training Office projects including but not limited to Advanced Training Courses, Staff Testing, Staff Handbooks, Squad Training manuals, one on one training with staff all the way from Squad Assistant to Division Officer, Boot Camp Document reviews and changes, PLDC and TLDC reviews and changes and Regulation reviews and changes. Killswitch is a man that can speak from experience and be the voice of reason in many conversations within TGC and TGEC at times. For these actions and his dedication to making this organization a better place he will always be remembered. This award brings great credit upon Tactical Gaming Command, the Training Office and himself. @TG Killswitch is enthusiastically awarded (1) instance of The Legion of Merit and (1) instance of the Tactical Gaming Training Office Achievement Medal.   
Given under my hand on this 12th day of June, Two Thousand and Twenty Two.
Vice President
TG HaloHobo
Tactical Gaming Executive Committee

General of TG
TG Chief of Staff
Tactical Gaming Executive Committee

TG Hsquared
1st Corps Commander
Tactical Warfare Command



After a steady quick rise from the brink of almost closing, Tactical Gaming is proud to announce the opening of the Destiny Division with three full squads*, staff that are passionate about the community and the drive to continue growing. Destiny re-emerged as a division after seven weeks within the Vanguard Division and quickly grew from one squad to three full squads making it one of the fastest division to enter and leave Vanguard in TG history and the first division to open with a Competitive Squad whom places within the top 7% of all players within Trials of Osiris, The Third Spire (CP).
The launch of the new Witch Queen expansion plus the tenacity and charm of Destiny’s membership base within TG fueled this rapid growth with an emphasis on recruiting allowing the squads to teach new activities to members in classic Destiny fashion with a TG twist. The commitment of members and staff to participate in and host gaming events almost every night set Destiny on a path it has never been on in the two other times before Destiny was a fully-fledged Division. The Witch Queen expansion brought the Destiny player base back to Destiny with fire in their eyes experiencing the story of Savathûn, the Witch Queen and exploring the story of the Darkness. Many of Destiny’s player base throughly enjoy the lore of the game and Bungie’s decision to focus on storytelling made this expansion one of the best expansions in the history of Destiny. TG was able to capitalize on this by opening Destiny in Vanguard at the release of this game changing expansion allowing for limitless growth for the new division.
Destiny as a division has been around in some shape or form, first opening in 2014 with the release of Destiny, a game changing title that sparked the curiosity of the Destiny universe and the Light vs Dark saga story within the game. Destiny closed shortly afterwards with the shortcomings of the game during the Dark Below expansion due to lack of interest. Destiny 2 Division reopened in 2017 with a strong roar climbing to being one of the largest divisions in TG at one point in time due to the interest in the game, especially after the release of the Forsaken expansion. Destiny then closed during the beginning of 2022 and was moved to Vanguard on life support about to face closure. Dedicated members who took on the challenge hit the streets afterwards spent March, April and now May to meet their dream, a Destiny Division once more. 

Destiny has a history of competitiveness like other Divisions with several squads in the past achieving World’s First raid completions with high marks, with one team placing as 5th out of 130,000 teams in Leviathan: Eater of Worlds Raid Race completion as well as three teams placing in the top 10% of all players in the raid race for Crown of Sorrows. Destiny Division is looking to continue this time honored tradition by aggressively participating in many more raid races and accomplishments in Trials of Osiris. 
The Third Spire (CP), as previously mentioned, has placed in the top 7% of all players within Trials and has ambitions to become legend by continuing to shatter records and set new TG records, a Destiny first. Sol Divisive (CO-OP) has ambitions to shatter records and fill the shoes of their predecessors by continuing to work towards training their tactics and shattering the records set by the members of the previous Destiny Division by participating and finishing top of the spectrum in future raid races.
May 15th, 2022 marks a special day for TG and the Destiny Division by serving as the birth of a Division slated to reach for the stars. Make us proud, Destiny Division!
What staff said about the Vanguard experience, reopening and the future of Destiny:
@Neuromancer, Third Spire (CP) SL: “I feel elated to reincarnate Destiny 2 and to return it to its former state and beyond. A second chance to infuse all of the experience and work from the beginnings of TG until now into a focused effort is an amazing opportunity. “
@wolfishhalfling, Sol Divisive (CO-OP) SA: “Being in the TG Vanguard was a very welcoming experience, it was nice to have a little space carved out in the clan for Destiny players to help foster a community of fellow enthusiasts, but it felt like we were missing some potential. With the opening of the Destiny Division I feel like that missing potential is well within reach. With our additional tools and momentum I am confidant that we will be able to grow this community into a titan of positive vibes, strong sense of community, and world-class gameplay.”
@Sparx, Sol Divisive (CO-OP) SL: “Being in the former Destiny 2 Division, I learned a lot in my experiences from SM to BGC which I carry into the new incarnation of Destiny. Mikepaluso and his team at Vanguard were amazing people to work with as we worked diligently to rebuild the Destiny Division from one to many. I’ll admit, the opening of the Division was something we celebrated with fist bumps and a ton of high energy. Destiny renewed has a lot of ambitions and we will not stop. We have plans to continue our stellar growth, forge new friendships and take this Division to the top. With our amazing leadership team here at Destiny, anything is possible and I look forward to what we can accomplish together as a community.”
@Nebula, House of Wolves (IN) SL: “
Hey there, my name is Nebula and I am the House of Wolves (IN) squad SL! 
After joining back to TG after my 2 year disappearance I was sorely surprised to notice that the Destiny Division had disappeared. Shortly after learning this I was told how it had moved to the Vanguard division and needed to be rebuilt again. So arm in arm with my fellow squad staff (and cheers from the CoS) we built up the division again till it finally graduated to be a full on division again!!!
My experience in the Vanguard Division was very positive. For the most part we did not have any battalion staff, but that didn’t halt our progress. We were very lucky and fortunate to have the blessing of MikePaluso (the DO) and TypicalVeteran (the CoS) to help us along when we needed it due to our lack of batt staff. Overall being in Vanguard has taught me the importance and sanctity of building your own division and watching it grow legs and support itself. 
On the graduation note, I am overjoyed about graduating from Vanguard! I enjoyed the stint we had there, but we had to take our loyal members and spread our wings. 

What does the future of destiny look like to me… I want with all my heart that it will succeed and pass its predecessor but i know we will certainly have some bumps on the way. It’s just how we keep together as a division going through the bumps that will show how great we will be.”
*As of the posting of this article, Destiny opened its fourth squad, one day after it opened as a Division.

Brand New Maps & Modes Are Coming To Halo Infinite

Halo Infinite season 1 comes to an end on the 3rd of May, and with its end, season 2 will be born. This next season in the game's life will offer the players numerous new game-modes, playlists and two brand new maps within the multiplayer.
For all the in depth details, make sure you check out the video below.

Battlefield Division is Going Nuclear!

Battlefield Division is Going Nuclear!
The variety offered within the Battlefield Division is going nuclear! There is something for everyone! Battlefield Division has not only merged as crossplay, with new Division Officer JustanEnigma, but will attempt to carry multiple Battlefield Titles simultaneously. One Battlefield game will be the newest release, Battlefield 2042. While another game is Battlefield V, the title released in November of 2018. And if you are fortunate enough to have an Xbox Series X, and find yourself within the Timberwolves Squad, the Battlefield Titles also include within play rotation are Battlefield 1 and Battlefield 4. Why would Battlefield Division attempt to carry multiple titles of Battlefield? Because Battlefield 2042 has complications with how the game was rolled out to consumers.
For the most part anyone within the gaming world realizes the issues with the newest release of the Battlefield franchise, Battlefield 2042. The excitement for this release was massive, and loyal fans chomped at the bit for a modern Battlefield game. Not only exciting new graphics and game modes, but the joy of cross platform was to be introduced. It was not long after the release of 2042, that the excitement manifested into frustration. The game had function errors, but more importantly to TG members the game did not have in-game communication. To communicate with squamates a player had to be in a private party chat, with zero in-game communication.  Additionally, having multiple squads join the same game was almost impossible. This aspect has had a domino effect creating lack of enthusiasm towards the game, which in turn diminishes not only recruiting but member retention. That is not to say some do not enjoy playing 2042. They do, and Battlefield Division has decided to try and please all who adore the Battlefield series. But there might be some tricky waters to navigate within the process?  
The most recent Battlefield Title, Battlefield 2042, was designed to include two versions of the game to be played.  But wait...that is not all! Battlefield 2042 also offers different versions of the game that can only be played on certain platforms.  One version of the game was created to be played on the previous generation of consoles, PS4 and Xbox One. This version can be played cross platform, but exclusively with older generation consoles.  Then Dice, the developer of Battlefield, created a version of the game that is played cross platform on the newest generation of consoles, PS5 and Xbox Series X, as well as with PC. This aspect of the design splits the player base. Those with older consoles cannot play with those that have been fortunate enough to get their hands on the newest versions of consoles, or a PC. To solve this issue Battlefield Division will have designated squads for a specific version of the game, to be played on a specific platform or combination of platforms.
Although improvements have been made by the development team of Battlefield 2042, for some members, the problems outweighed the desire to play the game at all. But the appeal of playing as a team, in true TG fashion, was still desired by Battlefield Division members and obtainable within the Battlefield V and older Battlefield titles.  Therefore, the decision was made to allow Battlefield V, as well as other previous Titles, back into the Division. If Battlefield is your preference of an FPS game, no matter what platform you prefer to play, then check out Tactical Gaming’s Battlefield Division.
*Find yourself curious? Battlefield Division will also be streaming practices.

Super-ships in World of Warships

Super-ships in World of Warships
       Howdy everyone Welcome back to the Super-ships. In this new article and the following articles, I'll be explaining all ten super-ships that have been announced. Please note that 2 of the ships that were announced are still in testing. Let's start off with the very first two Super-ships that were announced: Hannover and Satsuma. 
German Battleship Hannover
            The Hannover is one of the first two super-ships to be introduced. She’s named after the German city of Hannover that’s located in the German state of Lower Saxony. The ship itself is based on the H-42 proposal that called for 2x4 19-inch guns on a displacement of 90k tons. The H-42 is part of series of battleship design projects that were supposed to be further development studies of the Bismarck class, the collective name for these proposals were called the H proposals, they were given numbers to designate what year they were introduced. For, H-42, for example dates in the year of 1942. The Hannover, like the rest of the German battleships in the game, has a strong secondary armament, that is well suited for close-range brawling. Hannover, benefits from having 19-inch guns that allows it to penetrate bows of almost all the ships that are currently in the game; All of this come at a cost. Hannover has extreme difficulties when trying to turn that makes this behemoth challenging to maneuver when trying to conduct evasive maneuvers. The massive size of this ship alone is also a problem, most ordnance fired at this ship will generally hit. Though Hannover's armor is very good, it has a similar armor scheme to most German battleships (which is the Turtle-backed scheme) therefore, she's very much vulnerable to plunging fire. Hannover’s adjustment firing bonus, increases her: secondary armament range, secondary armament rate of fire and the rate of fire of the main guns as well, however, lasts for about 25 seconds. This boast in range increases the Hannover’s secondary gun range to 14.1 km, this makes Hannover the longest secondary range of any ship in the game. In comparison most ships have secondary ranges from 6-12 km. Adjustment firing mechanic is activated when a progress bar is full; but the player can lose progress in the bar for a certain time of without hitting or landing near misses to a target, though when the bar is full the player doesn’t lose any progress on the bar. So, this new mechanic rewards active gameplay throughout a match. Originally this mechanic was automatically activated when the progress bar was full, but now the player can control when the adjustment firing is activated. I can’t stress how massive this vessel is, when this vessel was in testing there were problems with its size as it was too big fit in some places in some maps. 
Japanese Battleship Satsuma
            Satsuma, like Hannover is one of the first two super-ships to be introduced. Originally, along with Hannover, was introduced as part of an event that was a temporary game mode called Legendary battle. In this, players were able to play these behemoths against the normal tech tree tier 10 ships. This game mode was a success as it was widely welcomed by players. Satsuma is based on the Japanese A-150 battleship project, this was supposed to be a successor to the Yamato class. The Japanese, using false intelligence reports, believed that the U.S was planning a battleship class that was supposedly better armed than the Yamato class. In an attempt to not get outdone by the U.S, the Imperial Japanese navy proposed 3 designs. Satsuma is based on one of these proposed designs, specifically the 90k ton design with massive 2x4 20-inch guns. This design would’ve been a massive vessel and heavily armed, but due to resource shortages and the start of 2nd World War; this vessel was never laid down. Satsuma plays similarly to the Yamato in the game indeed it even looks like the Yamato (Yamato is a tier 10 tech tree battleship), it has an emphasis on long-range engagements similar to Yamato. With its 20-inch guns it can punch through any bow of any ship in the game and has the largest gun caliber in the game. Satsuma, however, is also armed with a secondary armament of 2x4 8-inch guns, this would be the largest secondary gun caliber in the game; with most vessels being armed with 5- or 6-inch gun secondary guns. The ship is named after a Japanese Samurai clan named, Satsuma Domain (1671-1877). This clan led a rebellion against the newly established, Imperial Japanese government, in 1877 where the clan was soundly defeated. Satsuma’s Firing adjustment increases the main guns reload times and increase its accuracy for 25 seconds, with that boast in accuracy this ship is the most accurate ship in the game. Combining her accuracy and her 20-inch guns, she has the potential to do massive damage to any target even at long range. However, this ship does have its own weaknesses. For starters she, like Hannover turns extremely slowly making her vulnerable to enemy fire. Though, her armor is better than Yamato's, it still has the same armoring scheme as the Yamato; due to this, it doesn't allow her to engage in close ranged engagements she would come out that engagement either sunk or heavily damaged.
              Both Hannover and Satsuma not only serve as the super-ships for their respective nation's battleship tech lines. It also served as a testing platform for future super-ships. While it is not yet known if the firing adjustment will be repeated on any future regular tech tree or premium ships. For now, though this mechanic does seem to be unique specifically to Super-ships. What other super-battleships that are announced? Well, we do know that a French Super-battleship has been announced, I 'll be explaining more about that vessel in the next article. However, that French ship though was announced on March 10th, 2022, and is still in testing as we speak.

ATO- TG's Newest Games

Tactical Gaming is proud to welcome two of our newest Vanguard Games
Ground Branch and Star Trek Online
Check out the trailers below!
For additional information if you are a TG member speak with your CoC.
If you are not a member yet, but are interested in more information join our discord: https://discord.gg/tacticalgaming
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...