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Sony's December's Top Downloads

Top Downloads for Play Station 4
Recently Sony decided to release the top downloaded games from their stores in the month of December. To no surprise, the number 1 downloaded PS4 game was the newly released PUBG game for PS4, which came into the store on the 7th of December. PUBG managed to beat the game which was most downloaded in November, Call of Duty: Black Ops 4. Grand Theft Auto V managed to grab the third place spot which is very impressive seeing that the game has been around for almost 5 and a half years. The number one PS VR game was Beat Saber and the number one Free to play game was Fortnite Battle Royale. Here are the full lists of those categories and some additional ones.
 
PS4 Games
PUBG Call of Duty: Black Ops 4 Grand Theft Auto V Red Dead Redemption 2 Battlefield V FIFA 19 Mortal Kombat XL Marvel’s Spider-Man NBA 2K19 Madden NFL 19  
PS VR Games
Beat Saber Job Simulator Playstation VR Worlds Until Dawn: Rush of Blood Farpoint Arizona Sunshine Borderlands 2 VR Rick and Morty: Virtual Rick-ality Superhot VR Creed: Rise to Glory  
Free to Play Games
Fortnite Battle Royale Warface H1Z1: Battle Royale Warframe Brawlhalla Paladins DC Universe Online Free to play 3on3 Freestyle Smite Crossout  

 
PS Vita Games
God of War: Collection PS Vita Jak and Daxter Collection Metal Gear Solid 3: Snake Eater - HD Edition PS Vita Trillion: God of Destruction Metal Gear Solid 2: Sons of Liberty - HD Edition PS Vita Mary Skelter: Nightmares Minecraft: Playstation Vita Edition P3D & P5D Bundle + Megaverse Costume Pack - Day One Edition Bastion Stardew Valley  
PS4 Themes
Assassin’s Creed Odyssey - New Dynamic Theme The Last of Us Part II Ellie Theme Lightning Night Sky Dynamic Theme @ Home on Earth Dynamic Theme by Truant Pixel Absolute Space 4K Dynamic Theme Legacy Dashboard Theme Hipster Laser Cat HiQ Dynamic Theme LoFi Valley Dynamic Theme Collection Bundle by Truant Pixel Monster Hunter: World - Theme RetroWave City Dynamic Theme  
PS Classics
Destroy all Humans! 2 Destroy all Humans! Grand Theft Auto: San Andreas Jak and Daxter: The Precursor Legacy Psychonauts METAL SLUG ANTHOLOGY Bully The King of Fighters Collection: The Orochi Saga The Warriors Tomb Raider 2  
Did You Download Any Of These Games?   Not Surprised By The List?
Let us know below!

TG Wide Graphics Competition

Tactical Gaming's Public Relations Office and Web Team
Presents:
 
A Graphic Design competition for ALL members of Tactical Gaming
 
The Task is simple if you're up for the challenge:
Create a design with dimensions  800x400Pixels
include either the TG, TW or TA logo  
The Design should include your Favourite Game character doing what He/She/It does best!

You are limited to ONE design per member
Your design must be sent via PM to TG SirMadness (PRH)

Do NOT post your design on this thread
Do NOT include your GT or Text in the image that reveals your position within TG - its supposed to be anonymous 

If your design does not meet the above standards it will not be considered.
 
Competition ends February 21st @23:59EST
 
Tactical Gaming provided prizes:
1st Place: $30 Steam, PSN or Xbox Voucher and a year TG sponsorship
2nd Place: $20 Steam, PSN or Xbox voucher and a year TG sponsorship
3rd Place: $10 Steam, PSN or Xbox voucher and a year TG sponsorship
 
Best of Luck and can't wait to see your designs!!! 
Featured

The Training Office - An Invaluable Resource!

“Training is the foundation of any organization”
 
Hello, TG,
When you first join Tactical Gaming, your first contact and CoC is the training office. A department within TG specifically designed to manage all aspects of Training within each franchise! A team of enthusastic and dedicated assistant trainers that work closely with each division or legion’s staff to ensure the highest quality of training and resources are at every members disposal for their personal or team development and challenge.
 
The training Office works behind the scenes on a daily basis to ensure all new recruits that have just registered are assigned to the correct squads, The TO is responsible for all training within a Division, from new SS to the DO. ATs are responsible for ensuring every member of staff is ready to carry out their duties. This can be making sure they take their Staff Tests, mentoring in CPPs, and offering advice when they see it can help. This doesn’t stop there, as the Training office also develops and implements Advanced Training Courses with staff.
 
Now that might sound like a lot of work, so why do so many volunteer to become Assistant Trainers?  Well, please allow some of the Head Trainers and members from Tactical Warfare and Tactical Adventures Command tell you as they have all at one stage been an AT at one point in their Career.
 
TG Kac2K
If you work your but off in the training office, you improve your chances of promoting to btn and div staff positions.  The training office is the perfect place to get a foot in the door for such promotions because that is the staff positions that you work with on an every day basis.

TypicalVeteran
Yes the training office is very hard work but people like TG Valhalla (TAHT) and TG Kac2k (1st CC) shoulder the brunt of the load and make it worth while. To me the AT position is all about learning the "WHY" factor of TG. It gives you an in depth look at how TG was created and why we do the things that we do. It is truly a thankless job with no perks. The other side of that is the people that make up this office are loaded with charisma and are willing to give you the shirt off of their back. To me that is really what drives home the entire military aspect of TG and looking out for the guys next to you. Every game in TG has low points in its life time. Every division has times when it thrives and falls. In my office there is no divisions, no rivalries, no highs and lows. We are all trainers. When one trainer is loaded with work or unable to complete a deadline, All of the others dive right in. We serve as a line of quality control by definition, so if you are not detail oriented and admin capable then this is not the place for you. You will be the first person every new member meets so if you have zero personality and no willingness to help new people then please do not apply. We are the people who teach members, squad / section staff, battalion / cohort staff and division/ legion staff the correct way things are done. We work directly with every divisions / legions battalion/Cohort and division/Legion staff making sure that the original foundations and regulations are preserved and respected. The AT job is a 6 month commitment. Normally the next step after you have completed your AT tenure is a Battalion, Division or even a Corps commander job TG Kacy2k . So come work your behind off. Learn the Why. Then go out and make a division of your own better.
 
TG Valhalla
The position of Assistant Trainer is one of the most demanding, underappreciated, and often misunderstood positions in TG, but it is also one of the most important. I would recommend that anybody who has great analytical skills, cares deeply about TG and wants to see it succeed apply for an AT position. The Training office is truly the place I have seen the most satisfaction from members and a place that I love to call home. If you wish to help the Elite Dangerous, League of Legends, Red Dead Redemption, or World of Warcraft Legions there are Assistant Trainer positions open and I would be happy to talk to you about taking a position.
The Training Office is the first experience a recruit has in TG after signing up and with it comes the responsibility to give all recruits the best representation of what TG is. This comes in the form of answering questions, reminding recruits to do the BC, and placing them in squads. When the TO is prompt and professional it sheds a great light on TG for these new recruits and gives them someone to talk to in their early days so they stick with it and get placed in an IN squad. Helping new recruits is where a lot of people feel the Training Office stops, but this is not the case.
Overall the Training Office is a great place to show your leadership potential and many amazing people that have left the TO have moved into amazing leadership positions. Feel free to drop me a message if you’re interested in a position in TA or shoot Typicalveteran a message for TW. I would love to see a fully staffed Training Office once again as it’s a great indicator to the health of TG.     Thanks all and see you in game!

 
DBLDeathDealer
It truly is an honor to be selected as an AT or HT internal to the Tactical Gaming as it is a small group of people that really care about the outcome of the members that enter into our ranks.  It is also important to know that being an AT or HT inside of Tactical Gaming is really the first step in becoming a well rounded leader and preparing yourself to move into a leadership position inside of a Division/Legion. "
 
"Leadership and learning are indispensable to each other."
 

 
The Assistant Trainer badge identifies the second highest-ranking officer in TG’s Training Office (TO).

Their main duties and responsibilities are to support the Head Trainer (HT) in the completion of his/her duties and responsibilities. The ATs are also the direct Chain of Command (CoC) of new Recruits (REC) and brings forward any issues regarding new RECs and/or training directly to the HT.
 
 
Thank you TG Valhalla, Typicalveteran, Kacy2k and DBLDeathDealer for commenting and sharing your experience and wisdom.

As all of the above have shared their opinion and knoledge on the importance and value of the Training Office,  the aim of this piece was to help anyone who had questions regarding the work that goes on in the Training Office and now has a better understanding of the training office.
 
 

Ace Combat 7: Skies Unknown

Ace Combat 7 : Skies Unknown
 
A game that often flies under the radar, but one of my all time favourites is almost ten year old now and was the last true instalment for the Ace Combat franchise has now given birth to an adrenaline shot to the veins of the most passionate pilots. I'm of course am talking about Ace Combat 6, which released on Playstation 3 and Xbox 360 finally has a next generation game for the next generation consoles.
 

 
Ace Combat 7, which was released yesterday on consoles and due the 2nd February on PC) is the latest instalment in a game franchise that has, despite being labelled as a combat flight simulator, is truly just an excuse to rain down holy hell against land sea and air as an ace pilot. Using beautiful cinematic's to tell the story of the fictional world around you while you fly under the radar or engage in brutal dogfights against advanced drone control aircraft this is simply one of the most stunning games graphically, i have seen to date.
 
But enough posturing and let’s get into the facts of the point……
Without including potential DLC in the future, so far 25+ different aircraft have been confirmed to be thrown at you for your pleasure in Ace Combat 7. The series has always prided itself on the detail and authenticity of the craft for you to use and abuse to your hearts content, but with the advances of the next gen consoles they have managed to throw in some surprising treats for you.
 

 
Engagements and missions are susceptible to dynamic weather changes, so one moment your about to duck into a fight with an enemy squadron in clear skies over the blinding reflection of the sunlight hitting the waves across the sea below, then rain wind and even lighting clouds your vision, control and can even assist you against enemies when in a particularly difficult dogfight. Lightning strikes are a real concern for the enemy but the chances of it hitting them or you and the damage caused to you is so far uncertain however nearby strikes can affect your HUD and scramble your senses while on the hunt.
 
Good news for PlayStation players is that you will be able to experience this in virtual reality, however it will only be for 3 missions. Doesn’t sound like much but due to the games and consoles limited capabilities this is all we have, but depending on the success of Ace Combat 7 we may be seeing a trend of more and more VR games hitting the market with the next generation games and console. Personally I couldn’t imagine anything better that being that involved in the game that you actually feel motion sickness pulling a few G’s as you pull out of a nose dive and slip between buildings in a heavily built up city.
 

 
Of course the new game will be utilising both consoles and PC’s online capabilities for multiplayer with team death match style battles being slogged out through the skies as well as free for all modes. Eight players will be bringing the A game to the skies with the usual smattering of emblems and customisation options to make sure everyone knows who the true champion of the skies is.
 
Beautiful aircraft at your disposal, intricate story lines of a fictional world at war with multiplayer and a dog fighting theme over true simulation, what more could you want?
See you in the skies.
 
Are You Looking Forward To Ace Combat 7?      What Do You Think Of The Amazing Graphics?  
Let us know below!

Destiny's Hardest Puzzle - Niobe Labs

Destiny's Hardest Puzzle
 
On Tuesday the 8th of January at 6 pm GMT, the weekly reset occurred worldwide for all Destiny players meaning that everyone could get a fresh set of powerful engrams by completing various activities to boost up their power level. However, this was no ordinary reset due to the fact that the ‘Niobe Labs’, a new location on the EDZ had been released. The Niobe Labs involved a puzzle which guardians had to solve and once solved they would unlock the fourth and final forge. The forges were apart of the latest expansion; Black Armory, which was released on the 4th of December. Since the release of Black Armory, these forges have been dropped on certain dates throughout the last month bringing in a lot of new and exciting content for all Destiny players.
 
Focusing back onto the Niobe Labs, the concept was to allow hardcore Destiny players to compete against each other to see who could solve the puzzle first and hence unlock the fourth and final forge, the Bergusia Forge, for everyone. However, after 27 hours, nobody had solved the puzzle yet and hence the Bergusia Forge had not been released yet. This is when Destiny’s dev team released a statement stating:
 
 
“ Today, at 2PM Pacific Time, the Bergusia Forge will be unlocked for all players who own the Annual Pass.

While coming together as a community to solve puzzles can be fun, setting this puzzle up as a gate between you and new content that you want to play has not been an ideal experience. As such, we will be decoupling the puzzle from the final offering of the Black Armory. All Annual Pass owners will be able to experience the Bergusia Forge when the puzzle is solved or when the deadline expires - whichever happens first.

We realise that many of you have been working hard to solve the puzzle of the Niobe Labs. Whatever the outcome, it will remain open for Annual Pass owners who still want to test their problem-solving skills. There is a Ghost and an Emblem to earn as evidence that you completed the challenge.

We love trying new things with Destiny, but we’re also flexible enough to pivot when you point out room for improvement. We’ll continue to monitor the conversation about this event and learn from your feedback as we create future content releases. 

Thanks for playing. Enjoy the final forge. “
 
 
As of now, the fourth forge has been released meaning that all annual pass owners will be allowed to attempt it!
If you are interested in seeing what a forge is, here is a video of the Brigade Commander from the PC brigade, ArmedHyde, completing the Third Forge!
 
Although the forges have now been all released there is a lot of new content coming out in the next couple months, here is the roadmap for Destiny 2 for the upcoming months.

 
What Do You Think Of The Hardest Puzzle?    Looking Forward To The Future Of Desiny?
Let us know by commenting below!

Fortnite Patch 7.10 Notes

Fortnite Patch Notes: 7.10
 
On Tuesday the 8th of January, Epic games released the latest patch, 7.10. Within the patch there were some minor updates and changes towards Fortnite’s 'creative' mode and towards its 'save the world' mode. However the major changes all occurred within the popular 'battle royale' game mode.
The first major addition to the game was the release of the new suppressed sniper rifle. The rifle can be found in epic and legendary variants, the epic variant hitting for 100 to the body and when hitting a head shot with the rifle you will deal 250 damage. As for the legendary variant, a body shot will deal 105 damage and a head shot will deal 262.5 damage. As for where to find the gun, it can be found from chests, supply drops, vending machines and as floor loot.
The next major change which occurred was the removal of the common, uncommon and rare variants of the burst assault rifle. Many players within the community could not believe that Epic decided to vault these variants of the burst assault rifle as it was quite a surprise. Another gun which was vaulted this patch was the six shooter. However there was a pleasant surprise within this patch, the dual pistols have been unvaulted and are back, with players being able to pick up rare and epic variants of this gun again. Other changes to items included the drop rate for dynamite being reduced by 40% and the boom box getting some nerfs. The drop rate has been reduced by 33%, the health of the boom boxes has been reduced from 600 health to 400. Lastly the duration of the boom boxes has been reduced from 25 seconds to 18 seconds. This has been expected by the whole community as the Boom Boxes were way too overpowered.
 

 
Some game play changes which occurred were some minor changes to the X-4 stormwings and to supply drops. The health of supply drops has been reduced to 250 health in solos, 500 health in duos and 750 health in squads. As for the changes that occurred to the X-4 stormwings, they primarily boosted the planes damage to structures and reduced the damage and knock back to players.
Lastly, ‘The Block’, has changed into a ‘Bounce Pad’ paradise created by KojackNumber2.
 
 
Have you been able to try out the Suppressed Sniper Rifle yet and if yes what do you think of it, do you prefer it over the Bolt Action Sniper Rifle or the Heavy Sniper Rifle?   

What do you think of the Burst Assault Rifle being vaulted?

Did Epic make the right choice in vaulting the gun or should they have vaulted something else instead?

Have you been to the new Block yet and if so what do you think of the ‘Bounce Pad’ paradise?

Thank you for your TG service! ~ TG Valhalla

Welcome to the latest installment of the series.
 
TGxLadicius: Alright, first and foremost let me thank you for your TG service. Would you tell us about how you discovered TG?
TG Valhalla: I originally found TG through a Reddit LFG post for League of Legends made by TG Caroline, I was in TG for about a year before I had to HD. I rejoined TG when I started playing Overwatch from the fond memories of not having to play with randoms and the teamwork that comes with TG.
 
TGxLadicius: What have you found to be the most challenging aspects of your role within TG?
TG Valhalla: Balance. There's a balance to everything in TG and something I've found I struggle with is over committing to far too many projects or positions at once. It's something I've seen many people struggle with in TG and TGEC has attempted to reign in on it with the critical role system they now have in place. It's great to be highly motivated and attempt to help out as much as possible, but I've found it's better to be able to give 100% to one position than to give 20% to five.
 
TGxLadicius: Have you ever employed the TGMP? Was it effective? If you could change the event leading up to that TGMP, would you?
TG Valhalla: I have a few times, and it's been mostly effective. TGMPs are a great method of conflict resolution as it gets both parties to sit down with an unbiased third party and give their side of events. Usually, this ends with both sides understanding what went wrong and coming to an agreement moving forward. Even in the worst instances where one side is completely at fault using a TGMP lays down the facts and allows an explanation of what went wrong, what is expected instead, and the plan moving forward. There isn't anything I would change to the events leading up to any TGMP because, in the end, everyone grows because of them. 
 
TGxLadicius: What has made the most positive impact on you in your time in TG? What has made the most negative impact, and how did you resolve it?
TG Valhalla: The most positive impact on me from TG would be the people I've met. I might be one of the people who has had the greatest range of positives that have come out of it. I've met some amazing friends that I've met IRL, found a roommate when I was moving across the country, and even got an amazing job opportunity through contacts I've made in TG. Conversely, the negatives come with friends too, with friends I've lost. There are many times in TG when you have to make decisions that benefit the greater community and sometimes this means friends disagree strongly. It's difficult to navigate the friendship vs leadership scenarios that this brings up and unfortunately can lead to losing a few friends in the process. I resolve those situations by understanding where they come from, and that they don't have to agree with every decision everyone makes. I like that these friends are in TG and am always glad when they stick around to continue gaming with like-minded people.
 
TGxLadicius: Finally, thank you for taking the time for this interview. Would you like to add a morsel of the wisdom that is Valhalla?
TG Valhalla: Thanks for having me, as far as wisdom that's more DBLs cup of tea. But I'm always looking for motivated individuals to work with and if anyone's interested I would love to discuss some of the opportunities available in the Training Office.

Tactical Gaming's Boots

WELCOME BACK
I hope we all had a wonderful holiday season and a great start to this new year here is our second part of the Tactical Gaming's Boots series. This time I had the pleasure to talk to BossChicow who joined TW\Halo\XB1\1st Battalion on December 17, 2018, and is currently with the IN squad THUNDER, as well as recently being announced to join the PRO stream team

Thank you for taking the time to answer some questions!

MrWulfie: How did you first hear about TG?
BossChicow: I'm good friends with PekabuICU and he described TG to me in a way that got my attention. I'm a sucker for organisation and I really enjoy working in a support position. Once he told me that was an option I was hooked and started the process of joining right then and there.

MrWulfie: What is it like being part of the IN squad?
BossChicow: It's hard to say because of my unique position as far as being a part of an IN squad. I have severe anxiety and depression and that really limits what I can do game wise. What I can say is that the entire squad has been very supportive and understanding which is simply amazing. Most communities wouldn't give someone like me any opportunity but the entire Thunder Squad, TG Shaumarai (SL), and TG C0ldT0xiN (CO) definitely earned my thanks and respect.



 
MrWulfie: Can you think of anything that you've noticed about TG that could be improved if anything?
BossChicow: In my opinion, anything and everything can be improved since nothing or no one is perfect. As for something in particular, no I think everything is pretty straight forward and I can't really think of anything so far that has come to my attention.

MrWulfie: What about TG attracted you to join?
BossChicow: Besides Pekabu's pitch, knowing that TG is so well organised in all aspects and having so many options as far as what a member can do and strive for is by far the #1 attraction for me.
 
MrWulfie: How has the TG community welcomed you to your new home?
BossChicow: Like I said before, the level of understanding and support from everyone has been simply amazing. I can't think of anything that comes close to how well I've been treated in TG.


MrWulfie: What lead you down the path of the PRO team?
BossChicow: Over my "gaming career" I've seen it all and done it all. From being a member all the way up to leading a community. With anxiety in play, the best place for me nowadays is in a support role. Streaming is something I've always loved doing even though it too can bring its own stress. After hearing from Pekabu that there was a team that specifically dealt with streaming (among other things of course) I knew right off the bat that's what I wanted to do. I probably could have picked a better time than the holidays to get things rolling, sorry JaiyoHD ;), but I finally got my wish and I couldn't be happier. I can't stress enough how excited I am for this opportunity and to work with some amazing people as well as TG as a whole. I hope what I bring to the table is going to be entertaining and/or informative depending on what it is I stream. Since I'm pitching here anyways I may as well add that I'm always open to suggestion on improvements on my content and I always have an open door policy along with any type of criticism.


MrWulfie: And finally, how would you rate your experience out of 5?
BossChicow: 5 out 5 no question.
 

Thank you so much BossChicow for taking the time to answer these questions and for being a very enthusiastic TG member. I have a feeling you'll go on to do great things with the right support and squad around you.

Thanks for joining us for this round of Tactical Gaming's Boots

                                                                                                                
REMEMBER!

If you are a new member and would be interested in doing a new boots interview comment below or message MrWulfie.

Call of Duty: Black Ops 4 Patch Notes

Patch 1.09 Notes: Black Ops 4
 
Treyarch has released a new update for Call of Duty: Black Ops 4 on PS4, XB1 and PC. Prior to the December 10th patch, it was confirmed that a large quantity of additions would be added in-game for multiplayer, blackout, and zombies. Once confirmed, the official Call of Duty: Black Ops 4 update 1.09 patch notes can be found below. In addition, we’ve also detailed the Black Ops 4 patch 1.09 file size.
 
Black Ops 4 Update 1.09 File Size
The Black Ops 4 update file size varies depending on your platform/region. Players on Xbox One can download at roughly 26GB. Where as for PS4, it is 15.3GB.
 
Black Ops 4 Update 1.09 Notes
Call of Duty update 1.09 has introduced a host of changes across all modes. The majority of which have occurred in Blackout.
 
Blackout
After an ongoing burst of frustration from fans, Treyarch has now implemented a major fix regarding audio issues in Call of Duty's Blackout with Black Ops 4 patch 1.09. Throughout the past few weeks, the issue sparked disappointment due to the catastrophe this could potentially lead to in players’s games. We can now rest-assured nearly all matches from this point on wards will be as smooth as ever.
Some of the most noticeable updates have been discovered upon jumping straight out of the helicopter. The following seasonal changes have been made in Blackout with Call of Duty Black Ops 4 update:
- Foliage and softer winter lighting
- New smoke trails (better indication to where everyone is landing)
- Mini-map updated to reflect the new winter changes
- Environmental improvements on Nuke Island, Hydro Dam, and Factory
In addition to audio improvements and seasonal changes across the entire map, a few other changes have also been introduced in Blackout. These are the following:
- New armour repair system
- SDM and Spitfire weapon balancing
 

 
Multiplayer
This patch has allowed players to see how camos change as you increase your amount of kills in a game.
Prior to Black Ops 4 update 1.09, Treyarch provided fans with a first look at what’s in store for tomorrow. The December 11th patch has released the highly-awaited Hijacked destination in Blackout on PS4. In addition, the new specialist, named ‘Zero’, will be making an appearance in tomorrow’s patch notes, alongside a ton of other additions.  
 
Article and image header by ToxicGhost3838, news team member
 
What do you think of the update? Has it improved CoD? Tell us below!

Rocket League Recruitment Competition

Recruitment Contest
 
As we all know, recruitment is not just pivotal to a successful division but vital to the growth of TG as a whole. Some of us here at TG have made recruitment our drive and in some cases, our passion.
As from now, the Rocket League legion is running a recruitment contest to help drive the number of new recruits in their legion.

There are some awesome prizes available aswell!  The minimum recruit threshold to reach is 50 members for the rewards to become active. The prizes are listed below:

1st: $250
2nd: $150
3rd: $100
4th: A copy of the Rocket League game (if already owned, will give money in place of game).
5th: A copy of the Rocket League game (if already owned, will give money in place of game).
 
This contest is to run for 120 days from it's start date, which makes its end date 20th March 2019.
 
ALL members of TG are welcome to recruit and will be eligible for the contest reward, however, you must remember to get the recruit to list you as their referrer by giving them the link on your profile! If you don't then you wont be given the credit for that recruit.
 
Well done to those who have already started and good luck to all of those who decide to participate.  Lets do all we can to help Rocket League get on its feet and become successful legion!

Tactical Gaming's Boots

Here at the news team, we have been doing some articles on the long serving members and thanking them for their service and tenure.

However, little is said about the new blood. The fresh generation. The newbies.

The new members of TG are arguably just as important as our long serving members. Without our fresh meat, we wouldn't be able to grow into one of the biggest gaming communities available and not to mention the fact we are over 14 years old.

I had the pleasure in talking to one such member who joined XB1, 2nd BTN, Battlefield Division in October 2018 and has just graduated from the IN Squad (Red Lions) to his ST Squad (Vikings).
 
Enter ImThatPoshGuy!

Thank you for taking time to answer some questions! What was your first experience with TG and how was that experience for you?

Posh: "My 1st experience of TG has been great, i really enjoy the competitive aspect of the other players"

What was it like being part of the IN squad?

Posh: "The IN squad is a great insight of what to expect from TG going forward after completing the IN squad training, I'm very grateful for the work and time TG Darth Voider put in to show me the TG ways."

Can you think of anything that you've noticed about TG that could be improved if anything?

Posh: "I would improve the promptness of practices and have everyone ready to play at the exact time, although I know sometimes this is down to the game, I would improve how many squad members are allowed in a squad. As there are only 4 spaces in game to have only 10 seems superfluous. 12 would be ideal.

What about TG attracted you to join?

Posh: "I heard about TG from a friend who told me about the professional yet fun nature of the website and how to join"

And finally, how would you rate your experience out of 5?

Posh: "so far I'm a pleased with my TG journey overall I have enjoyed the experience so I would rate my experience at a 4 out of 5"

Thanks for your time ImThatPoshGuy!


If you are a new member and would be interested in doing a new boots interview comment below or message me.
 MrWulfie
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