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Call Of Duty Cold War

Call Of Duty : Black Ops Cold War

 

 

 

Ladies, Gentleman, adoring fans.....We are here and a lot of us have already started the painful grind out for Cold War, but I am here to let you all in on my experiences so far through my limited time in the game. After hitting prestige, completing campaign, and hitting wave 30 in the much loved zombies game mode, I still feel like I have barely scratched the surface in what Treyarch have given us this time so lets jump straight in. This article will not be talking about specs, graphics, features or anything related to new consoles and there impact on the game.

 

Campaign

This has been brilliantly done in my opinion and is truly a Call Of Duty Story that sets up the other games unbelievably well. The Campaign is Based, surprisingly, during the Cold War and you Join the familiar faces of Woods, Mason, Hudson and some newer faces in the pursuit of a rouge soviet agent codenamed Perseus that has....Without adding spoilers; done some bad things. You make your own character in relation in that you decide your military background as well as 2 personality traits that have an affect on your in game behavior. Different psychological profiles such as ruthless, methodical and Lone Wolf that can can effect everything from your reload speed to your sprint duration.

 

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There are a fair few to look at and work through to tailor your experiences, especially on higher difficulties and give you a slight edge in what is generally a harder game than previous installments. Now the Story, which gets slightly trippy towards the end also offers hidden intel in the main missions that can be used to complete added bonus missions in the main campaign that help with your success rate of completing them. These missions are optional but definitely worth a look at to extend your story a little further and they do add a certain level of immersion into the game.

Now you may see some familiar faces on some missions that you recognize from earlier games and I was not the only one who thought that one of them would look better with one arm and you will see what I mean as you delve further in.

 

Overall The campaign is brilliantly put together and adds a fair few aspects of stealth in parts that I did not expect. Admittedly the ending felt a little rushed and slightly anti climactic to me but the overall playthrough was thoroughly enjoyable and even if you only get the game for multiplayer or the zombies game mode I highly recommend giving the campaign at least a once through. With different choices and multiple endings it is a strong attempt from Treyarch in my opinion.

 

Zombies

Now to be perfectly honest this is what I was looking forwards to the most. The nostalgia was incredible and the map is taken from the original zombies game mode but you see more of the facility that you didn't even realize was there. I won't be going to deep in to everything so I will give a quick overview. Straight away you take your preferred weapon into the the game which is either going to be something you know you can tear into undead flesh with, or something you want to level up a bit before taking into multiplayer as the weapons and your level grows in zombies and transfers to multiplayer. Different perks no longer have a fixed cost and instead increase in cost based on how many you currently have. you can quickly kit out for a cheaper price than before if you prioritize the perks you prefer.

 

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We also have the W.A.N.D which is essentially a bonus ability that charges like a field upgrade with everything from healing abilities, invisibility and shockwaves of freezing wind to slow and damage the hoards of undead before you. I will leave that to you to experiment with but personal I prefer invisibility as it allows you to get out of sticky situations and even revive allies while invisible. All perks, weapons and field upgrades can be upgraded further in your skills list while in the lobby up to 3 levels adding new effects and damage buffs for the cost of crystals which you gain by hitting certain levels or safely exfiltrating. Exfiltrating is a new feature allowing you to leave the game at certain points if you can take out a hoard within the time limit and you gain extra xp and crystals for doing so.

 

There will be things I miss because I tend to go on so I will quickly go over the crafting system as well....yes Cold War has a crafting system but it isn't too bad. at the paka punch you can level a weapon 3 times, as well as add a status effect such as burn or electrical damage. you can now also craft body armor up to 3 levels and increase your weapons type from common to legendary to add more attachments to you favorite weapon from the mystery box. as well as this you can craft decoys, stims and even the infamous cymbal monkeys. the Zombies Game mode also contains its own weapon skins that you can use in multiplayer and the Dark Aether skin looks brilliant but has a high grind for as it is the completion camo and takes all the others to get.

 

Multiplayer

 

Now multiplayer is multiplayer.....We all know the basics so lets just jump into changes. The usual weapon progression and favored game-modes are here as before with the gold grind already underway (1 down). The new maps looks fantastic and have there own feel to them with different styles, new spots, new angles to discover and that happy feeling of a new environment to explore. The weapons' look, feel and sound fantastic but the time to kill feels off to me in some games but that may just be me. I am expecting some heavy changes to be implemented in future patches especially regarding the stim shot. Stim shot is a tactical and as so tactical equipment deploy very fast in comparison to lethals which is understandable but the stim shot regens it self and considering how fast it can be used you can drop a player to one hit, they turn a corner, heal and come back to wipe you out within a couple of seconds.

 

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Multiplayer has also had mounting removed which is a good and bad thing in my opinion, its stopping players dominating a single angle by setting up perfectly with and LMG or AR on an obscure corner but I didn't realize how often I mounted until I spent my first 2 hours trying to do it accidentally. To Be honest the changes I don't like are rather minimal; and I'm just being picky apart from one fact that may have a mixed review from our comrades in TG and that is grenades.....They just feel so slow to pull out, unpin and throw, you just stand there like a lemon waving at the enemy while you try get that perfect bank shot. 

 

My squad over in 2nd battalion are usually a hardcore games only squad and have quickly discovered with hilarious results the 3 TK and kick method brought it by Treyarch. If you kill your own team 3 times your are kicked, simple enough..... Usually followed by a large curse and one of us stuck in the lobby for another 4-7 minutes from a bad nade which is actually helping players check there shots more in hardcore and being more aware of there surroundings when using grenades (once they finally get thrown).

 

We have also seen new game modes added such as combined arms which is a back and forth tug of war objective game mode with more players across extended version of the maps which can be good for leveling up those pesky sniper rifles and DMR's. The other one I will mention is dirty bomb, 10 teams of 4 race to deploy, warzone style, into an area and collect uranium to deposit in a....you guessed it....dirty bomb. 20 uranium and you can detonate and then go for another bomb to gain some points on the scoreboard. With an interesting respawn system, ground and aerial killstreaks you can drive and pilot this is actually a strong contender for my favorite game mode at the moment. Add on the armor players and occasional self revives and you are on to a winner.

 

Just a quick look at the leveling system here as they have reintroduced prestige levels into the game. Once you hit 55 and max out that rank you will automatically prestige and become level 1 again....Unlike before however, you do not actually reset back to level one you still keep everything unlocked from before which is a strange twist. As some of you may already know you begin your grind towards seasonal prestige ranks which looks like they reset your prestige progress every season after. So at the moment I believe (not researched) that you can prestige several times during the season to unlock a master prestige sort of emblem before the season ends and then you reset to prestige 1 for the next season and so forth. similar to the drop to 55 at the season end in modern warfare but there is a small issue at the moment which I will follow on to.

 

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Issues I have Experienced

 

Now with any new title like this they are always the usual glitches, errors and/or mishaps which will annoy each and every one of us more than the guy with a lucky chopper gunner drop 55 seconds into a round from a care package. For me this has been shown in four different cases. the first which was painful was during a zombies round, finally got my beautiful ray gun and had it Paka punched. I went down while kiting a half decent zombie train round and pulled out the Raygun while downed.....Fairly simple, once i was revived it had disappeared. I now had no second weapon and had lost the Raygun in all it's glory which was a fairly low kick to the unmentionables. 

 

The second  and third are tied into multiplayer with a matchmaking issue that either fails to find a game until you restart the game or kicks a party member randomly for no reason, an issue I expect to be fixed fairly soon. The third issue was on the Xbox one Day1 edition/S/X players can randomly be kicked back to lobby or even have there console shut down which I assume is something to do with the game running too much for the older gen to handle, so that move up to the series x and S may be the answer (if they ever get back in stock). The fourth issue if you look at the picture below is the prestige levels not showing properly or even XP being grossly added for no reason. Below you can see the Level 1 Prestige has it's own level-Currently level 4-that goes to 50 and then you become prestige 2. you carry on to level 3 once your overall level hits 100. However, once you have hit the 55 cap and activated prestige level 1 the games starts showing as if you have started over in the after action reports despite those numbers now being irrelevant. 

 

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Overall

 

Overall there are the usual teething problems at Call Of Duty we all love to hate but the game feels like a solid base and has plenty of wiggle room to add and improve game elements and some good foundations to build further on. I have missed out a lot of things in the game and will be covering them all in any future updates that I write.





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