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Star Wars Squadrons - Content Update


NEW Content for Star Wars Squadrons! Maps, Fighters, Customer games and more!

 

Today we learned from the official EA squadrons news that over the next month or so new content will be coming to Star Wars squadrons. This is a rather unexpected treat for the community who thought that no new content was to be had from EA. After the repeated statements that there would be no new additions to squadrons, coming from official sources, these two updates are a pleasant surprise.
 

SW Squadrons Division is particularly thrilled but the advent of custom games and private lobbies. With this addition squads will be able to come up with fun unique ways of playing the game that will both be enjoyable and increase our skills by targeting specific skill sets. Additionally, private lobbies will make hosting skill-based tournaments much easier which will nurture and grown the competitive community of squadrons. Who knows, we might even see TG hosting a few tournaments soon!


Now on to the actual content! What is coming and when?


“The first update will come this month on the 25th of November as part of Update 3.0. With it, there will be additional fixes, balancing changes, and tuning” All though the game is in pretty good shape after update 2.0 there are definitely some common bugs with ranks, disconnections, and graphical glitches that will welcome some fixing. Next up we are getting the new map Fostar Haven from the game’s prolog. The map will feature both close quarters and wide-open spaces on a horizontal plane which is somewhat unique. While not confirmed the map will most likely have turrets based on the station that will shoot at both new republic and imperial ships.

 

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The Game is also getting a few components added to spice up the gameplay and add alternative methods of attacking and defending. The Boost Extension kit will allow fighters and bombers to have a better change at evading interceptors and ship turrets when making their attack runs. With the addition of dumb fire Ion rockets to fighters and interceptors, hit and run attacks on opponents’ shields will be much more effective. The prototype piercing torpedo adds a new vector of attack against shielded hardpoints. Lastly the anti-material rocket turret allows support ships to get in on the action when attacking capital ship hardpoints. Fighters and interceptors will need to stay alert to shoot all those torpedoes and turrets down.

 

In the December update we get both the B-Wing and Tie-Defender added to the roster of ships. Interestingly, the B-Wing is a bomber class and the tie defender is a fighter class which unbalances roster line-up giving the new republic two bomber options while the empire gains an additional fighter option.  While this may seem odd, the game will benefit by increasing the difference between new republic and empire. Regardless the addition of these much beloved ships will add diversity of gameplay and much needed replay-ability.

 

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Last but far from least we get private lobbies and custom mode settings. This addition will allow for near endless replay value as not only will small groups be able to play against each other, but also custom modes will bring new and interesting ways to of playing the game to the table. Altogether with this announcement the future of Star Wars Squadrons is much brighter than it was before.

 

 

Read EA’s Announcement here https://www.ea.com/games/starwars/squadrons/news/holiday-supply-drops

Article Written by @TGSullivanWorks 





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