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Tactical Gaming History With Biggy + Hobo

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As part of the Tactical Gaming 15 Anniversary, Old articles from the old website have been re-introduced. 

This article was published and written by @TG HaloHobo  many years ago, and interviewed our President @TGxBiggy

 

 

  Over the next few weeks we will be releasing articles detailing the History of Tactical Gaming. I would like to start with of the history of Tactical Warfare and it's beginnings Tactical Warfare was created in November of 2004 by TG Biggy, with Ghost Recon 2 on the original XBOX. Starting with a small group of members many of the concepts, rules, and regulations we know today were created. For instance, attendance was tracked and points awarded from an excel sheet that was passed around using email in the early years of TW. In 2007 Halo Division HTIA, DBLDeathDealer, and a group of members including TW KrizZz created Infantry Training Courses(ITC). They were created with the intent of giving members a difficult goal to work toward while encouraging them to practice their in game skills so they could retake the ITC at a later time. ITC’s were also often paired with Inter-Division Tournaments and all run by the HTIA… which as the time was a side role done in addition to your main role, much like the News Team member position is today. From the beginning though Biggy had laid ground rules which are the fundamental building blocks of TG. In short, everyone must be respectful, follow CoC, and be active by responding within 24 hours. Just important things to make sure TG can be a fun and mature gaming community. I was fortunate enough to ask TG Biggy a few questions about our history, please see the interview below.

 

Interview with TG Biggy

President

 


NT: What do you think were the key building blocks for TG when you created it? 
My years of gaming experience prior to creating TG showed me what our structure should look like which allow a us to support multiple franchises of different genres on multiple platforms.

 

NT: How have they changed over the years leading up to where we are now? I am very proud to say that our fundamentals have not really changed since the start (2004). Staying true to what we are has allowed us to truly build the TG membership with "like minded gamers".

 

 

NT: In the future, how do you think TG will change and adapt the building blocks you set to maintain a fun, mature gaming community? 
Because the video game industry is constantly changing and evolving, TG is always looking forward and adapting itself to these changes so that we can provide our members an elite gaming experience. Since 2004, our fundamentals has allows to easily adapt to most changes that came our way and I believe will continue to do so for the future. 

 

NT: What really lead us to where we are today and how did it happen? 

What? Passion… How? Dedication…

 

NT: Do you have any comments you would like to make about TG's history and/or future? 

I am very proud of what TG has become and want to thank everyone that shares the same passion and dedication to making TG the best gaming experience out there :)  Next week, we have our interview with DBLDeathDealer, and some interesting facts about how TG has developed over the years.

 

 





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